This will expose the command pylsp on your PATH. Confirm that installation succeeded by running pylsp --help. If the respective dependencies are found, the following ...
You need to put everything on the src folder on your project, on the same folder. Then, go to Project Settings > Shader Globals and set the following: sampler2D diffuse_curve float specular_smoothness ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results