This repo has moved here! This is a work in progress example of how to use Rivet with Unity and FishNet. This is configured to use UDP sockets with the Tugboat transport. WebGL requires the Bayou ...
adapted to write to memory or a general streaming interface; let me know. You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. You can #define STBIW_MALLOC(), STBIW_REALLOC(), ...
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