A turn-based HD-2D Final Fantasy, huh. It’s hard to believe it’s real. As someone who grew up on old-school Final Fantasy games and JRPGs, it's also hard to believe I was able to play Final Fantasy ...
Polygon Nintendo Direct Game reveals, trailers, and what’s next from the house that Mario built. Get more news→ 2D sprites moving in a 3D plane has been the hot new trend for Japanese roleplaying ...
Nidhogg developer Messhof has announced Blood Dungeon, a 2D platforming survival game due out for PlayStation 5, Xbox Series, and PC via Steam in the late summer. A demo is available now for PC. “I ...
Practical workflows using Unity-MCP's 71 tools, 46 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
Opening moments of games can often feel long and slow, and may even be boring as the game must teach you how to play it first thing. They’re a necessary evil, but there's a new high bar, as the new ...
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to accelerate game development and help creators build better games faster. The ...
Leading up to the release of last year's Citizen Sleeper 2: Starward Vector, creator Gareth Damian Martin said they were done creating new Citizen Sleeper video games. Instead, Martin promised to ...
Do you love Metroidvanias? Do you like Doom? Are 2D platformers right up your street? Then say hello to Doomblade, this week's free PC game on the Epic Games Store, an award-winning 2D extravaganza ...
Meta and game engine creator Unity announced they’re extending multi‑year platform support and an enterprise agreement that aims to deepen the companies’ VR partnership. The companies’ collaboration ...
Vibe coding has sparked a technological revolution, and has produced some of the fastest-growing products in the history of tech, including Claude Code, Codex, Lovable, and Replit. Vibe coding is the ...
After Firewatch's release, Remo began giving talks about what Campo Santo were trying to do: making a game that focused not on interactivity, but reactivity. "I was hoping this model would catch on ...
Explore how next-gen game engines like Unity and Unreal Engine technology are evolving, powering advanced graphics, cross-platform development, and real-time 3D experiences across games and beyond.
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